Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
преди 10 години
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
преди 10 години
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
преди 11 години
Benjamin ‘Touky’ Huet
725919089e
small camera fix
преди 11 години
Sam Hocevar
b91c177125
camera: const correctness for all getters.
преди 11 години
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
преди 11 години
Benjamin ‘Touky’ Huet
60b7f05572
Camera : Fixed CTor
преди 11 години
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
преди 11 години
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
преди 11 години
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
преди 11 години
Benjamin ‘Touky’ Huet
afefed080b
Camera : Added useage tweak.
преди 11 години
Lolbot
16cbaaa1a3
fixed 3 files out of 2793:
- removed 58 CR characters
- removed 8 trailing whitespaces
- replaced 2 tabs with spaces
- fixed 1 svn:eol-style properties
преди 11 години
Benjamin ‘Touky’ Huet
3778159bdc
added camera unit test.
преди 11 години
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
преди 11 години
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
преди 12 години
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
преди 12 години
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
преди 12 години
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
преди 12 години
jeunathe
4b041ec074
moved endif (toukinade)
преди 12 години
Sam Hocevar
bf62a18bab
camera: deactivate WASD code for camera movement.
преди 12 години
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
преди 12 години
Sam Hocevar
c51b7c14c9
orbital: some improvements to the mesh parser and error reporting.
преди 12 години
Benjamin ‘Touky’ Huet
a031bad19c
Added some convenient functions in camera.
преди 13 години
Sam Hocevar
440e86eb68
orbital: use both thumb sticks to pilot ships.
преди 13 години
Sam Hocevar
2723dabfac
orbital: play with the camera.
преди 13 години
Sam Hocevar
da6062de06
core: add methods to set the camera's view matrix.
преди 13 години
Sam Hocevar
4934e9dbee
orbital: move ship with arrows.
преди 13 години
Sam Hocevar
45bab95127
input: do not let the joystick override the keyboard.
преди 13 години
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
преди 13 години
Sam Hocevar
8f7d28c169
orbital: play with the tanks.
преди 13 години
Sam Hocevar
bfada5d920
core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
преди 13 години
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
преди 13 години
Sam Hocevar
08fc460668
core: move the Camera class from Orbital to the engine core.
преди 13 години