Sam Hocevar
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b438a94642
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input: add the Keyboard abstraction object type.
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13 years ago |
Sam Hocevar
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b9aba5d27a
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gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.
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13 years ago |
Sam Hocevar
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26c432be90
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gpu: sip an empty LolFx class that embeds the compiler.
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13 years ago |
Sam Hocevar
|
8cff2e9c8b
|
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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13 years ago |
Sam Hocevar
|
100f53e550
|
gpu: convert the gradient shader to a LolFx effect file.
|
13 years ago |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
13 years ago |
Sam Hocevar
|
2297288114
|
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
13 years ago |
Sam Hocevar
|
a969597a56
|
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
|
13 years ago |
Sam Hocevar
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65ea695de1
|
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
|
13 years ago |
Sam Hocevar
|
fb28a7cadd
|
core: build Bullet as part of the VS2010 project.
|
13 years ago |
Sam Hocevar
|
caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
13 years ago |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
13 years ago |