12 Commits (b438a946425f816d0d059a3a795875129ee69565)

Author SHA1 Message Date
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 years ago
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 years ago
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 13 years ago
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 years ago
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 13 years ago
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 years ago
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 13 years ago
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 13 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 13 years ago