74 Révisions (b49ba4ef56188b10eaf5b64b430ea0ec3a680236)

Auteur SHA1 Message Date
  Sam Hocevar c9520d2aca test: add unit tests for the Array class. il y a 12 ans
  Sam Hocevar 0081d04eb7 orbital: first try at a particle system. il y a 12 ans
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition il y a 12 ans
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. il y a 12 ans
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when il y a 12 ans
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. il y a 12 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 12 ans
  Sam Hocevar 2c49c7bcef orbital: start implementing the mesh builder features found in the original. il y a 12 ans
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. il y a 12 ans
  Sam Hocevar 5112ce8339 build: disable building the Deus Hax editor on the Xbox 360. il y a 12 ans
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. il y a 12 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 12 ans
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. il y a 12 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 12 ans
  Sam Hocevar e67d6a1866 mrpigeon: add missing files to the Visual Studio project. il y a 12 ans
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. il y a 12 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 12 ans
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. il y a 12 ans
  Sam Hocevar fea2c18f71 build: make one Visual Studio file slightly shorter. il y a 12 ans
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. il y a 12 ans
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, il y a 12 ans
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor il y a 12 ans
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. il y a 12 ans
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. il y a 12 ans
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now il y a 12 ans
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. il y a 12 ans
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the il y a 12 ans
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. il y a 12 ans
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. il y a 12 ans
  Sam Hocevar 835fa4a865 win32: fix cross-project dependencies for recently added projects. il y a 12 ans
  Sam Hocevar 811de0ac78 win32: fix SDL support in lolcore. il y a 12 ans
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. il y a 12 ans
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a il y a 12 ans
  Sam Hocevar 8684d237e9 win32: add a few predefined macros to the VS build system. il y a 12 ans
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. il y a 12 ans
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. il y a 13 ans
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. il y a 13 ans
  Sam Hocevar 301bc29d3c build: add a Win64 cross-build script and upgrade glew to 1.7.0. il y a 13 ans
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. il y a 13 ans
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code il y a 13 ans
  Sam Hocevar 14a3e1f739 core: fix a bug on the PS3 version of lol_sin(). il y a 13 ans
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug il y a 13 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 13 ans
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 13 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 13 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 13 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 13 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for il y a 13 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 13 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 13 ans