48 Commits (b5563ad21d594832c6d25560af538c8a0c673230)

Author SHA1 Message Date
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 years ago
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 years ago
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 years ago
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 years ago
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 13 years ago
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 years ago
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 years ago
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 years ago
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 years ago
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 years ago
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 years ago
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 years ago
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 years ago
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 years ago
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 14 years ago
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 14 years ago
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 14 years ago
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 years ago
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 years ago
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. 14 years ago
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 years ago
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 years ago
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 years ago
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 years ago
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 years ago
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 years ago