78 Commits (b5e3bc6c2fb1b538f6bffd231525fc5ecf24705f)

Author SHA1 Message Date
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually 11 years ago
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. 11 years ago
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. 11 years ago
  Sam Hocevar 2f752030f0 engine: remove dead code. 11 years ago
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead 11 years ago
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 11 years ago
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. 11 years ago
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. 11 years ago
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 years ago
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 years ago
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 years ago
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 11 years ago
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 years ago
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak 11 years ago
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. 12 years ago
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation 12 years ago
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. 12 years ago
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 12 years ago
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 12 years ago
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 years ago
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 years ago
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files 12 years ago
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL 12 years ago
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 years ago
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 years ago
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 12 years ago
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 12 years ago
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 years ago
  Benlitz 8a657ea287 input: Removed previous input system 12 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 years ago
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 12 years ago
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 years ago
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 years ago
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 years ago
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 years ago
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 13 years ago
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 13 years ago
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 13 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 years ago
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 13 years ago
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 years ago
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. 13 years ago
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 13 years ago
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 years ago
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 13 years ago
  Sam Hocevar c7767c6c64 sys: create an empty File class. 13 years ago
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 13 years ago
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 years ago
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 years ago