73 Commits (b69717197e7a63b3d768d03609ac2a01e307e89e)

Author SHA1 Message Date
  Sam Hocevar 0081d04eb7 orbital: first try at a particle system. 12 years ago
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition 12 years ago
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 12 years ago
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when 12 years ago
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. 12 years ago
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 years ago
  Sam Hocevar 2c49c7bcef orbital: start implementing the mesh builder features found in the original. 12 years ago
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 years ago
  Sam Hocevar 5112ce8339 build: disable building the Deus Hax editor on the Xbox 360. 12 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar e67d6a1866 mrpigeon: add missing files to the Visual Studio project. 12 years ago
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. 12 years ago
  Sam Hocevar fea2c18f71 build: make one Visual Studio file slightly shorter. 12 years ago
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. 12 years ago
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, 12 years ago
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor 12 years ago
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 12 years ago
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. 12 years ago
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 years ago
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 years ago
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 years ago
  Sam Hocevar 835fa4a865 win32: fix cross-project dependencies for recently added projects. 12 years ago
  Sam Hocevar 811de0ac78 win32: fix SDL support in lolcore. 12 years ago
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 years ago
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 years ago
  Sam Hocevar 8684d237e9 win32: add a few predefined macros to the VS build system. 12 years ago
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 years ago
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 years ago
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 13 years ago
  Sam Hocevar 301bc29d3c build: add a Win64 cross-build script and upgrade glew to 1.7.0. 13 years ago
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. 13 years ago
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code 13 years ago
  Sam Hocevar 14a3e1f739 core: fix a bug on the PS3 version of lol_sin(). 13 years ago
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug 13 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 years ago
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 years ago
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 years ago