Benlitz
8a657ea287
input: Removed previous input system
11 年前
Sam Hocevar
acb6927224
tutorial: get rid of global variables in the input tutorial.
11 年前
Sam Hocevar
3fdc7b3eef
tutorial: tweak the input tutorial code.
11 年前
Sam Hocevar
399a172425
build: fix a few compilation issues with input v2.
11 年前
Benlitz
f7da613a70
fixed a minor typo in the input tutorial
11 年前
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11 年前
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11 年前
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 年前
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 年前
Sam Hocevar
e9b4985dbd
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
11 年前
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 年前
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 年前
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 年前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 年前
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
12 年前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 年前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 年前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 年前
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12 年前
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12 年前
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 年前
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12 年前
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12 年前
Sam Hocevar
9b0958e6d1
tutorial: get rid of a hardcoded value.
12 年前
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12 年前
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12 年前
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12 年前
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12 年前
Sam Hocevar
bfb0ad1e61
tutorial: use an interleaved vertex/color buffer.
12 年前
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 年前
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
12 年前
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
12 年前
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
12 年前
Sam Hocevar
2601c970a2
gpu: refactor the vertex declaration code to allow several vertex streams.
12 年前
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
12 年前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 年前
Sam Hocevar
4c7ce44cdb
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak the triangle tutorial to make it shorter.
12 年前
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
12 年前
Sam Hocevar
59ee25e0b3
win32: a few compilation fixes, including GDI+ linking properly now.
12 年前
Sam Hocevar
40be36ec2c
test: fix logic bugs in two tutorials.
12 年前
Sam Hocevar
55b8dece84
test: fix OS X compilation; we still need SDLmain.a on that platform.
13 年前
Sam Hocevar
c3423cd765
test: clean up tutorial #2 .
13 年前
Sam Hocevar
c9aa11c9e3
test: start writing tutorials and other shit.
13 年前