219 Commits (ba5c900b32449de76b9655c4a9da1f92e0f14d89)

Author SHA1 Message Date
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 years ago
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 years ago
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 10 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 years ago
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 10 years ago
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 10 years ago
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 years ago
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 years ago
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 years ago
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 years ago
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 11 years ago
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 11 years ago
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 11 years ago
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 11 years ago
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 11 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 years ago
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 years ago
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 11 years ago
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 11 years ago
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. 11 years ago
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 11 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 years ago
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 11 years ago
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 11 years ago
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. 11 years ago
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 years ago
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 years ago
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 11 years ago
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 years ago
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 years ago
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 11 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 years ago
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff 11 years ago
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 years ago
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 years ago
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. 12 years ago
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. 12 years ago