27 次程式碼提交 (bab0d4c7c501650e0dee0048b3d32848859beab5)

作者 SHA1 備註 提交日期
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 13 年之前
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 13 年之前
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 年之前
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 13 年之前
  Lolbot 23807ea88e fixed 23 files out of 277: 13 年之前
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 13 年之前
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 13 年之前
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 13 年之前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 13 年之前
  Cédric Lecacheur 4e7af3279c optim radialJitter 13 年之前
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 13 年之前
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 13 年之前
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 13 年之前
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 13 年之前
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 13 年之前
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 13 年之前
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 13 年之前
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 年之前
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 13 年之前
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 13 年之前
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 13 年之前
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 13 年之前
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 13 年之前
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 13 年之前
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 13 年之前
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 年之前
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 13 年之前