Sam Hocevar
|
caba2eb28f
|
easymesh: minor torus mesh tweaks.
|
hace 13 años |
Sam Hocevar
|
38364a0bd6
|
easymesh: first shot at a simple, flat shaded torus.
|
hace 13 años |
Sam Hocevar
|
e22e905dec
|
easymesh: fix an data corruption with scaling along a single axis.
|
hace 13 años |
Sam Hocevar
|
3bfbb6c408
|
build: fix shitloads of warnings.
|
hace 13 años |
Cédric Lecacheur
|
4e7af3279c
|
optim radialJitter
|
hace 13 años |
Cédric Lecacheur
|
82bb4cd6a3
|
EsayMesh : RadialJitter func & demo added
|
hace 13 años |
Sam Hocevar
|
291119d087
|
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
|
hace 13 años |
Sam Hocevar
|
fd77cb00f2
|
easymesh: fragment-based lighting.
|
hace 13 años |
Sam Hocevar
|
6cb1db5188
|
easymesh: make hex colour command arguments case-insensitive.
|
hace 13 años |
Sam Hocevar
|
fdf946042a
|
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
|
hace 13 años |
Sam Hocevar
|
f74b85fcf7
|
tutorial: test some advanced shapes for easymesh.
|
hace 13 años |
Sam Hocevar
|
837e56435d
|
easymesh: fix the specular highlight in the OpenGL shader.
|
hace 13 años |
Sam Hocevar
|
23ab462042
|
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
|
hace 13 años |
Sam Hocevar
|
a36e930a87
|
easymesh: allow the shader to build on GL ES.
|
hace 13 años |
Sam Hocevar
|
aa6ce4c34d
|
easymesh: set the capsule's main axis to Y, not Z.
|
hace 13 años |
Sam Hocevar
|
497df444cc
|
easymesh: add the capsule mesh.
|
hace 13 años |
Sam Hocevar
|
4621420316
|
easymesh: fix the HLSL code in shiny.lolfx.
|
hace 13 años |
Sam Hocevar
|
b305986edb
|
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
|
hace 13 años |
Benjamin ‘Touky’ Huet
|
0ea021a40a
|
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
|
hace 13 años |
Sam Hocevar
|
782379a86a
|
easymesh: the light direction is now a uniform variable.
|
hace 13 años |
Sam Hocevar
|
8375f3443d
|
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
|
hace 13 años |
Sam Hocevar
|
86a16aaff6
|
easymesh: move the Mesh builder into the engine core.
|
hace 13 años |