18 Révisions (bf5e4ba76e3b35b0005b165077be13cc6f150c0a)

Auteur SHA1 Message Date
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then il y a 14 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 15 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 15 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 15 ans
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". il y a 15 ans
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. il y a 15 ans
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. il y a 15 ans
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. il y a 15 ans
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. il y a 15 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 15 ans
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. il y a 15 ans
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 15 ans
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans