1587 Commits (c1428fc1f99be7b6370ddf8381a74f7378b9297a)
 

Author SHA1 Message Date
  Sam Hocevar 004d21a4c4 ps3: support for texture coordinates on the PS3. 12 years ago
  Sam Hocevar 7efd7ea071 ps3: honour the CELLSDK environment variable if CELL_SDK is not defined. 12 years ago
  Sam Hocevar 5b57aa50fe core: fix a bad format string and disable an annoying warning in Array<>. 12 years ago
  Sam Hocevar e59d306e54 build: disable those fucking "Any CPU" and "Mixed Platforms" build 12 years ago
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. 12 years ago
  Sam Hocevar 439298ee5e misc: very minor tweaks here and there. 12 years ago
  Sam Hocevar 6c2fa45b71 core: add some noise to the gradient effect. 12 years ago
  Sam Hocevar 2bf4cb668b math: add a uniform scaling matrix constructor. 12 years ago
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. 12 years ago
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. 12 years ago
  Sam Hocevar 854409cb6f android: fix a synchronisation issue between Java and the game thread. 12 years ago
  Sam Hocevar dead09d2bd android: print thread ID with all messages. 12 years ago
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. 12 years ago
  Sam Hocevar 203ac1a404 core: port gradient shader to GL ES platforms. 12 years ago
  Sam Hocevar 291fd0c3c6 android: if current thread is unknown to the JVM, try to register it. 12 years ago
  Sam Hocevar 8e62b9a2c0 build: set default verbosity to 0 and tweak the LolFx build rule so that 12 years ago
  Sam Hocevar bd66a8bcf2 build: some build system fixes. 12 years ago
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also 12 years ago
  Sam Hocevar dd120a2eec vslol: more robust error checking. 12 years ago
  Sam Hocevar 743c06371f vslol: detect when the utilities cannot be launched. 12 years ago
  Sam Hocevar b73d8b5382 vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers. 12 years ago
  Sam Hocevar d953508b81 build: try to detect the number of CPU cores on Windows. 12 years ago
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 years ago
  Sam Hocevar 36d52e2912 build: abort make process if a flex or bison run fails. 12 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 years ago
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 12 years ago
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected 12 years ago
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. 12 years ago
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 12 years ago
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12 years ago
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of 12 years ago
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's 12 years ago
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. 12 years ago
  Sam Hocevar 7ebb577fe8 test: fix mesh settings in the physics demo. 12 years ago
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 years ago
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse 12 years ago
  jeunathe 2a9f2bed79 New subProject for jnat 12 years ago
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been 12 years ago
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 years ago
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. 12 years ago
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 years ago
  Sam Hocevar 1bf56e9a6b test: tell lolbot to fix jnat's code, too. 12 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 12 years ago
  Lolbot 17eecb115f build: improve source checking script for lolbot. 12 years ago
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. 12 years ago
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 years ago
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 years ago
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 years ago
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 years ago
  Benjamin ‘Touky’ Huet 486029decd Revert 12 years ago