267 Commits (c5915aa35c821dc68f2e280fe7e90ff9ace125e0)

Author SHA1 Message Date
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 years ago
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 years ago
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 years ago
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 years ago
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 years ago
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. 12 years ago
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. 12 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 years ago
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 years ago
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. 12 years ago
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and 12 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 years ago
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 years ago
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 years ago
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. 12 years ago
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 years ago
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 12 years ago
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 years ago
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 years ago
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 years ago
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 years ago
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 years ago
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 years ago
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 years ago
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 years ago
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. 13 years ago
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These 13 years ago
  Sam Hocevar 9f9566bdb6 lolremez: distribute Visual Studio files with LolRemez. 13 years ago
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a 13 years ago
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 13 years ago
  Sam Hocevar f56c72c53d core: fix the sign of a negative real number raised to an even power, and 13 years ago
  Sam Hocevar 992c198a66 core: allow to build a real number using a string literal. 13 years ago
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13 years ago
  Sam Hocevar 2d3ee50da3 test: do not test for strict doubles equality in quaternion unit test. 13 years ago
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 years ago
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and 13 years ago