102 Commits (c6514fae843489ad7d042d46a23d16f1c4673478)

Autor SHA1 Nachricht Datum
  Sam Hocevar f3c5985495 build: move major .vcxproj files to their respective project directories. vor 12 Jahren
  Sam Hocevar 6cc678f6f9 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply vor 12 Jahren
  Sam Hocevar a6b51a1b8c neercs: create a skeleton for neercs. vor 12 Jahren
  Sam Hocevar 599119e4b0 orbital: port the gun command compiler to our bison/flex system. vor 12 Jahren
  Sam Hocevar c56794c8b4 orbital: fix copyright statements. vor 12 Jahren
  Sam Hocevar 3a9cef70f2 orbital: fine tune the mesh compiler. vor 12 Jahren
  Sam Hocevar 512ce5529c build: get Orbital to build on Win32 again. vor 12 Jahren
  Sam Hocevar 1b2c372658 build: define NOMINMAX unconditionally on Windows. vor 12 Jahren
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. vor 12 Jahren
  Sam Hocevar c7040f0528 orbital: start working on the gun system. vor 12 Jahren
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. vor 12 Jahren
  Sam Hocevar 2bfb2144b3 orbital: use the new LolFx shader declaration. vor 12 Jahren
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. vor 12 Jahren
  Sam Hocevar 99d76565ae build: lolfx files are now properly linked into the static library vor 12 Jahren
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly vor 12 Jahren
  Sam Hocevar 6f19f877a8 orbital: new snake enemy. vor 12 Jahren
  Sam Hocevar c02e57365c orbital: add the two parallax starfields. vor 12 Jahren
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not vor 12 Jahren
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. vor 12 Jahren
  Sam Hocevar 95fccabc7a orbital: create a Player class with joystick support. vor 12 Jahren
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. vor 12 Jahren
  Sam Hocevar 75021144ae orbital: put the tanks in a separate class. vor 12 Jahren
  Benjamin ‘Touky’ Huet 38332c5f47 Added CommandParser parent class to Mesh to prepare other Parser implementation. vor 12 Jahren
  Sam Hocevar 9e9c18d37e test: add several unit tests for rotations with matrices and quaternions. vor 12 Jahren
  Sam Hocevar 1bc2a7d705 build: fix compilation on Windows by undefining the min and max macros vor 12 Jahren
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. vor 12 Jahren
  Sam Hocevar aa1e17d95f build: fix for a fucking batch file limitation that won't let me iterate vor 12 Jahren
  Sam Hocevar 7b1e9abdc9 orbital: create a Camera class where we will hide the complexity. vor 12 Jahren
  Sam Hocevar c9520d2aca test: add unit tests for the Array class. vor 12 Jahren
  Sam Hocevar 0081d04eb7 orbital: first try at a particle system. vor 12 Jahren
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition vor 12 Jahren
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. vor 12 Jahren
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when vor 12 Jahren
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. vor 12 Jahren
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer vor 12 Jahren
  Sam Hocevar 2c49c7bcef orbital: start implementing the mesh builder features found in the original. vor 12 Jahren
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. vor 12 Jahren
  Sam Hocevar 5112ce8339 build: disable building the Deus Hax editor on the Xbox 360. vor 12 Jahren
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. vor 12 Jahren
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). vor 12 Jahren
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. vor 12 Jahren
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. vor 12 Jahren
  Sam Hocevar e67d6a1866 mrpigeon: add missing files to the Visual Studio project. vor 12 Jahren
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. vor 12 Jahren
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I vor 12 Jahren
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. vor 12 Jahren
  Sam Hocevar fea2c18f71 build: make one Visual Studio file slightly shorter. vor 12 Jahren
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. vor 12 Jahren
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, vor 12 Jahren
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor vor 12 Jahren