790 次程式碼提交 (c9520d2aca25b5f132d60c7e7a8693da6c0814ae)
 

作者 SHA1 備註 提交日期
  Sam Hocevar c9520d2aca test: add unit tests for the Array class. 12 年之前
  Sam Hocevar cf85ee132d core: dynamic arrays can now have up to 8 typed members. 12 年之前
  Sam Hocevar f23b47a8e2 ps3: start fixing the vertex buffer logic in there. 12 年之前
  Sam Hocevar 50fefd0575 build: fix the PS3 cross-build; variable name expansion was causing trouble. 12 年之前
  Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 12 年之前
  Sam Hocevar 28b3a4f639 gpu: implement a few CG calls. 12 年之前
  Sam Hocevar b69717197e ps3: disable -Wsign-compare on the PS3, because it's really too verbose with 12 年之前
  Sam Hocevar 0081d04eb7 orbital: first try at a particle system. 12 年之前
  Sam Hocevar 9f7993d21c core: add copy constructor and assignment operator to Array. 12 年之前
  Sam Hocevar bed2d554c1 math: new mat3::scale() and mat4::scale() methods. 12 年之前
  Sam Hocevar 3e3b254423 math: implement rotate() for mat3 in addition to mat4. 12 年之前
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 年之前
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. 12 年之前
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. 12 年之前
  Sam Hocevar 9dad69c630 math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on. 12 年之前
  Sam Hocevar 56d7f24a37 core: Append() was missing for arrays of single element structs. 12 年之前
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. 12 年之前
  Sam Hocevar be4935c19c math: add code to build the normal matrix from a transformation matrix. 12 年之前
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition 12 年之前
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 12 年之前
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. 12 年之前
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when 12 年之前
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration 12 年之前
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. 12 年之前
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. 12 年之前
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 年之前
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. 12 年之前
  Sam Hocevar 2c49c7bcef orbital: start implementing the mesh builder features found in the original. 12 年之前
  Sam Hocevar 18cd98fe91 core: add a dynamic Array class. 12 年之前
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 年之前
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 年之前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 年之前
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 12 年之前
  Sam Hocevar 5112ce8339 build: disable building the Deus Hax editor on the Xbox 360. 12 年之前
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. 12 年之前
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 年之前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 年之前
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. 12 年之前
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 年之前
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 年之前
  Sam Hocevar b34088e5bd math: add mat2 and mat3 types; they'll be useful. 12 年之前
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 年之前
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 12 年之前
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 年之前
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 年之前
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 年之前
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 年之前
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 12 年之前
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 年之前
  Sam Hocevar f048a0a552 build: add some ignored files to .gitignore. 12 年之前