220 Комити (ca5781ec1d526ca905ff7251d29425ec1f22374d)

Аутор SHA1 Порука Датум
  Sam Hocevar c6514fae84 test: GLSL syntax fiddling. пре 12 година
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. пре 12 година
  Sam Hocevar e7fd8c57e2 test: a better GLSL parser in the LolFx test parser. пре 12 година
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. пре 12 година
  Sam Hocevar e70887f511 test: more grammar improvements. пре 12 година
  Sam Hocevar 39493bebaa test: add most of the GLSL grammar. пре 12 година
  Sam Hocevar 8a547a254f test: add more GLSL and HLSL keywords to our grammar. пре 12 година
  Sam Hocevar 8ac8e13b75 test: some grammar tweaks. пре 12 година
  Sam Hocevar 1246eb233f test: start working on a lexer/parser for LolFx using flex and bison. пре 12 година
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. пре 12 година
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. пре 12 година
  Sam Hocevar a4fb64d6c8 test: add a few unit tests for datatype sanity. пре 12 година
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. пре 12 година
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. пре 12 година
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. пре 12 година
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. пре 12 година
  Sam Hocevar c276dbb1ff math: allow to write 1.f / q to take a quaternion's inverse. пре 12 година
  Sam Hocevar 82aaaae62c core: the Array class now properly works with non-POD types. пре 12 година
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary пре 12 година
  Sam Hocevar bbdd59032d test: add matrix determinant and quaternion norm checks in the unit tests. пре 12 година
  Sam Hocevar ecda7cd569 math: replace mat3::rotate(quat) with an explicit constructor, and add пре 12 година
  Sam Hocevar 9e9c18d37e test: add several unit tests for rotations with matrices and quaternions. пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 12 година
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. пре 12 година
  Sam Hocevar 8325d8889c math: chage quaternion constructor to wxyz order because it matches the пре 12 година
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. пре 12 година
  Sam Hocevar c9520d2aca test: add unit tests for the Array class. пре 12 година
  Sam Hocevar 50fefd0575 build: fix the PS3 cross-build; variable name expansion was causing trouble. пре 12 година
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, пре 12 година
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition пре 12 година
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. пре 12 година
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. пре 12 година
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer пре 12 година
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. пре 12 година
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. пре 12 година
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. пре 12 година
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. пре 12 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 12 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 12 година
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration пре 12 година
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. пре 12 година
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. пре 12 година
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. пре 12 година
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. пре 12 година
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. пре 12 година
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. пре 12 година
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. пре 12 година
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 12 година
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly пре 12 година
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader пре 12 година