39 Révisions (cd988786b9baddac25fc973e2ea00b2b5df429d3)

Auteur SHA1 Message Date
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 11 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 11 ans
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 12 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 12 ans
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. il y a 12 ans
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. il y a 12 ans
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) il y a 12 ans
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. il y a 12 ans
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. il y a 12 ans
  Lolbot e045fecbbd fixed 1 files out of 2673: il y a 12 ans
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix il y a 12 ans
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. il y a 12 ans
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. il y a 12 ans
  Sam Hocevar cbd3aa1519 build: various compilation fixes. il y a 12 ans
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. il y a 12 ans
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. il y a 12 ans
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. il y a 12 ans
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. il y a 12 ans
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. il y a 12 ans
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. il y a 12 ans
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 12 ans
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. il y a 12 ans
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 12 ans
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX il y a 13 ans
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer il y a 13 ans
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. il y a 13 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 13 ans