Sam Hocevar
95fccabc7a
orbital: create a Player class with joystick support.
vor 12 Jahren
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
vor 12 Jahren
Sam Hocevar
75021144ae
orbital: put the tanks in a separate class.
vor 12 Jahren
Benjamin ‘Touky’ Huet
38332c5f47
Added CommandParser parent class to Mesh to prepare other Parser implementation.
vor 12 Jahren
Sam Hocevar
9e9c18d37e
test: add several unit tests for rotations with matrices and quaternions.
vor 12 Jahren
Sam Hocevar
1bc2a7d705
build: fix compilation on Windows by undefining the min and max macros
that WinDef.h insists on shoving down our throats.
vor 12 Jahren
Sam Hocevar
08fc460668
core: move the Camera class from Orbital to the engine core.
vor 12 Jahren
Sam Hocevar
aa1e17d95f
build: fix for a fucking batch file limitation that won't let me iterate
through a list of files containing spaces or parens.
vor 12 Jahren
Sam Hocevar
7b1e9abdc9
orbital: create a Camera class where we will hide the complexity.
vor 12 Jahren
Sam Hocevar
c9520d2aca
test: add unit tests for the Array class.
vor 12 Jahren
Sam Hocevar
0081d04eb7
orbital: first try at a particle system.
vor 12 Jahren
Sam Hocevar
eb51928415
math: add inversion code for 2×2 and 3×3 matrices, and transposition
code for all matrices.
vor 12 Jahren
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
vor 12 Jahren
Sam Hocevar
b979030f95
core: fix a bug in the Array class where we would corrupt the data when
trying to realloc the array and insert a reference to a member of our own.
vor 12 Jahren
Sam Hocevar
f0d83bcf8d
win32: add missing files to the Visual Studio vcxproj.
vor 12 Jahren
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
vor 12 Jahren
Sam Hocevar
2c49c7bcef
orbital: start implementing the mesh builder features found in the original.
vor 12 Jahren
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
vor 12 Jahren
Sam Hocevar
5112ce8339
build: disable building the Deus Hax editor on the Xbox 360.
vor 12 Jahren
Sam Hocevar
4e4d5a8e06
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
vor 12 Jahren
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
vor 12 Jahren
Sam Hocevar
7ff4151a19
orbital: add a skeleton project for Orbital.
vor 12 Jahren
Sam Hocevar
5218c59ab7
gpu: start working on a template-based vertex buffer class.
vor 12 Jahren
Sam Hocevar
e67d6a1866
mrpigeon: add missing files to the Visual Studio project.
vor 12 Jahren
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
vor 12 Jahren
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
vor 12 Jahren
Sam Hocevar
d855e72198
win32: the GDI+ byte swapping was wrong; fix that.
vor 12 Jahren
Sam Hocevar
fea2c18f71
build: make one Visual Studio file slightly shorter.
vor 12 Jahren
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
vor 12 Jahren
Sam Hocevar
a911b0f2bf
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
vor 12 Jahren
Sam Hocevar
2f017eeddb
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
vor 12 Jahren
Sam Hocevar
49552f2dde
build: do the Visual Studio project refactoring a bit differently.
vor 12 Jahren
Sam Hocevar
02449e11b2
build: more Visual Studio project file refactoring.
vor 12 Jahren
Sam Hocevar
2831476774
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
vor 12 Jahren
Sam Hocevar
fac42dd7a2
xbox: create the Xbox application class and add a project file for MrPigeon.
vor 12 Jahren
Sam Hocevar
56e4332597
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
vor 12 Jahren
Sam Hocevar
59ee25e0b3
win32: a few compilation fixes, including GDI+ linking properly now.
vor 12 Jahren
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
vor 12 Jahren
Sam Hocevar
835fa4a865
win32: fix cross-project dependencies for recently added projects.
vor 12 Jahren
Sam Hocevar
811de0ac78
win32: fix SDL support in lolcore.
vor 12 Jahren
Sam Hocevar
0303a8384f
win32: fix Visual Studio compilation and link issues.
vor 12 Jahren
Sam Hocevar
c0cb995fd2
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878 ).
vor 12 Jahren
Sam Hocevar
8684d237e9
win32: add a few predefined macros to the VS build system.
vor 12 Jahren
Sam Hocevar
54f74a1b20
win32: some compilation fixes here and there.
vor 12 Jahren
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
vor 13 Jahren
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
vor 13 Jahren
Sam Hocevar
301bc29d3c
build: add a Win64 cross-build script and upgrade glew to 1.7.0.
vor 13 Jahren
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
vor 13 Jahren
Sam Hocevar
0e622822e7
test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.
vor 13 Jahren
Sam Hocevar
14a3e1f739
core: fix a bug on the PS3 version of lol_sin().
vor 13 Jahren