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lolengine
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lol
kopie van https://github.com/lolengine/lol
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1654 Commits
5 Branches
1.4 GiB
Tree: d13a006945
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wip/image-kernel
wip/interp
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9 Commits (d13a006945aad31d990266e0c251bb69d9eaa911)

Auteur SHA1 Bericht Datum
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 jaren geleden
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 13 jaren geleden
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 13 jaren geleden
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 13 jaren geleden
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 13 jaren geleden
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 13 jaren geleden
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 13 jaren geleden
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port
it to DirectX.
13 jaren geleden
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 13 jaren geleden
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 jaren geleden
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 13 jaren geleden
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