203 Revīzijas (d34f0e2991edeeded1ce63640ec6683d32adf59d)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. pirms 11 gadiem
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 11 gadiem
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. pirms 11 gadiem
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. pirms 11 gadiem
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. pirms 11 gadiem
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. pirms 11 gadiem
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. pirms 11 gadiem
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. pirms 11 gadiem
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. pirms 11 gadiem
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. pirms 11 gadiem
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. pirms 11 gadiem
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. pirms 11 gadiem
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard pirms 11 gadiem
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. pirms 11 gadiem
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. pirms 11 gadiem
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the pirms 11 gadiem
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph pirms 11 gadiem
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. pirms 11 gadiem
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. pirms 11 gadiem
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. pirms 11 gadiem
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. pirms 11 gadiem
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) pirms 11 gadiem
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). pirms 11 gadiem
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. pirms 11 gadiem
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. pirms 11 gadiem
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter pirms 11 gadiem
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. pirms 11 gadiem
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff pirms 11 gadiem
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines pirms 11 gadiem
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. pirms 11 gadiem
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. pirms 12 gadiem
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. pirms 12 gadiem
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. pirms 12 gadiem
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. pirms 12 gadiem
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. pirms 12 gadiem
  Sam Hocevar 15c3039ba5 misc: fix some coding errors found by Coverity. pirms 12 gadiem
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. pirms 12 gadiem
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. pirms 12 gadiem
  Sam Hocevar a7d169caff ps3: some compilation fixes. pirms 12 gadiem
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. pirms 12 gadiem
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes pirms 12 gadiem
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 12 gadiem
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes pirms 12 gadiem
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. pirms 12 gadiem
  Lolbot 1f03fedb2d fixed 19 files out of 2773: pirms 12 gadiem
  Benlitz 26191e40da gpu: getters in RenderContext class pirms 12 gadiem
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader pirms 12 gadiem
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: pirms 12 gadiem
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. pirms 12 gadiem
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. pirms 12 gadiem