7 Révisions (d373081b80aed6eec9ce945a665d6c35b9e506fe)

Auteur SHA1 Message Date
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; il y a 12 ans
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 10010d77e4 android: use the FPS value provided by the application; we now run at il y a 12 ans
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough il y a 12 ans
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. il y a 13 ans
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 13 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 13 ans
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose il y a 13 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 13 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 14 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 14 ans