Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
11 år sedan
Benlitz
8a657ea287
input: Removed previous input system
11 år sedan
Sam Hocevar
7159ef1dea
debug: fix a crash in the DebugFps constructor.
11 år sedan
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
11 år sedan
Sam Hocevar
b29519602a
debug: fewer lines of code in DrawBox().
12 år sedan
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 år sedan
Sam Hocevar
872efdb880
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
12 år sedan
Sam Hocevar
7e8edd7c3e
sys: add the base source directory to the list of search directories
on automake platforms, too.
12 år sedan
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 år sedan
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 år sedan
Sam Hocevar
8cff2e9c8b
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
12 år sedan
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 år sedan
Sam Hocevar
951c93ab84
data: fix ascii.png search path.
12 år sedan
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
12 år sedan
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 år sedan
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 år sedan
Sam Hocevar
fbaf32f1b9
core: make timers second-based rather than millisecond-based.
13 år sedan
Sam Hocevar
4e4d5a8e06
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
13 år sedan
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 år sedan
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
13 år sedan
Sam Hocevar
1485e5bf63
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
issues that were introduced with the Direct3D changes.
13 år sedan
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 år sedan
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
13 år sedan
Sam Hocevar
8bea4cf189
math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
13 år sedan
Sam Hocevar
54f74a1b20
win32: some compilation fixes here and there.
13 år sedan
Sam Hocevar
d38a79ee3d
math: move most vector and matrix member functions to global functions.
13 år sedan
Sam Hocevar
b2d73f6310
core: prefix Entity members with m_ to avoid accidental shadowing.
13 år sedan
Sam Hocevar
bc331e0116
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
13 år sedan
Sam Hocevar
2edb8115e6
core: port all code to NativeClient. Nothing runs for now, but it builds.
13 år sedan
Sam Hocevar
1ca9c191e6
debug: fix a timing issue in the quad debug object.
13 år sedan
Sam Hocevar
01ebcec3b8
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
13 år sedan
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
13 år sedan
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
13 år sedan
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
13 år sedan
Sam Hocevar
7b7d4fe003
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
13 år sedan
Sam Hocevar
5454005d81
debug: various improvements to the test programs.
13 år sedan
Sam Hocevar
320e70d8c4
core: a few compilation fixes for non-GCC compilers.
13 år sedan
Sam Hocevar
b5cb0dffa6
debug: fix PS3 and Android compilation.
13 år sedan
Sam Hocevar
9eeef663d1
debug: add point sprite examples.
13 år sedan
Sam Hocevar
2b9d64f7a8
core: more vec?i -> ?veci renames.
13 år sedan
Sam Hocevar
6bbe943492
core: rename vec2i to ivec2 etc. to better match GLSL.
13 år sedan
Sam Hocevar
611b599682
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
13 år sedan
Sam Hocevar
28f0fc2675
debug: fix iOS compilation of the debug quad code.
13 år sedan
Sam Hocevar
473166f72d
ios: update XCode project and fix a GL test compilation issue.
13 år sedan
Sam Hocevar
ecb0d80b7e
android: fix Android NDK compilation.
13 år sedan
Sam Hocevar
7cfcfb2413
shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
13 år sedan
Sam Hocevar
e3e99deb12
debug: add a debug example with a shader and a uniform matrix parameter, to
check that uniforms work properly on the PS3.
13 år sedan
Sam Hocevar
1e9cfba718
debug: add new shader tests and write some Cg equivalents on the PS3.
13 år sedan
Sam Hocevar
9bea12367d
debug: minor updates to the debug quad code.
13 år sedan
Sam Hocevar
ad17147b43
debug: refactor quad test.
13 år sedan