Sam Hocevar
2ef61862d8
math: implement clamp() for base C++ types and add more safeguards
to the RGB to HSV conversion.
12 years ago
Sam Hocevar
e14a8d68a2
color: slightly tweak the RGB to HSV and HSL conversions for
improved numerical stability on i386.
12 years ago
Sam Hocevar
4be5ebd8b3
ps3: use network fallback for image files.
12 years ago
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
12 years ago
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
12 years ago
Sam Hocevar
b25222af18
base: implement UNUSED() macro and put it here and there.
12 years ago
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
12 years ago
Sam Hocevar
9f6814fbd8
gpu: fix PS3 compilation caused by wrong function names.
12 years ago
Sam Hocevar
0ba4e6d9e0
easymesh: interface the shiny shader with new Light objects.
12 years ago
Sam Hocevar
e960628223
gpu: allow to set array uniform values.
12 years ago
Benjamin ‘Touky’ Huet
b273f1729e
Small fix in template lerp
12 years ago
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 years ago
Sam Hocevar
39cd7a1fd0
build: revert the weak symbol work; it confuses Visual Studio too much.
12 years ago
Sam Hocevar
d3af7653c0
build: provide weak symbols for lol_sdl_main on Visual Studio.
12 years ago
Sam Hocevar
96256f45ce
build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.
12 years ago
Sam Hocevar
69629d16c1
color: tweak RGB to HSV/HSL code for not yet investigated numerical
stability issues.
12 years ago
Sam Hocevar
b07216ae20
base: add missing local using statement for namespace std.
12 years ago
Sam Hocevar
57814351b9
base: optimise array concatenation, fix string concatenation, and fix
string concatenation unit tests.
12 years ago
Sam Hocevar
41b752e635
base: tweak the asserts in the String class, add String::Sub() method
for substrings, and the corresponding unit tests.
12 years ago
Sam Hocevar
0ea4133bba
base: add safety asserts to the Array and String classes.
12 years ago
Sam Hocevar
8613d04c03
core: implement a cool ASSERT() macro.
12 years ago
Sam Hocevar
e7806e96cc
build: check for getcwd() and _getcwd() and configure time.
12 years ago
Sam Hocevar
937f3e4522
sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
12 years ago
Sam Hocevar
7d9d7184f3
base: fix header guard names.
12 years ago
Sam Hocevar
34948b7a0c
base: fix a bug in the String fixed-size constructor.
12 years ago
Sam Hocevar
ce04c94ff3
sys: retrieve executable path if available.
12 years ago
Sam Hocevar
4a643241be
build: remove leftover entries from .vcxproj.
12 years ago
Sam Hocevar
5402346b16
core: move the Log and Timer classes to the sys/ subdirectory, use
the String class instead of the stack for logging, and get rid of
the old and useless BitField class.
12 years ago
Sam Hocevar
c65b715e3a
core: implement String::Printf() for va_list arguments.
12 years ago
Sam Hocevar
a2b1a60689
core: fix PS3 compilation.
12 years ago
Sam Hocevar
75b677cade
core: add missing <cstring> include in our string.h.
12 years ago
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 years ago
Sam Hocevar
6ce17605a7
string: implement String::Last() and a constructor for fixed-length strings.
12 years ago
Sam Hocevar
145ad9e806
build: fix a ClInclude that should have been ClCompile.
12 years ago
Sam Hocevar
1a54a81167
sys: move thread.h to the sys/ directory.
12 years ago
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 years ago
Sam Hocevar
8dd6d33a6d
base: implement String::Resize().
12 years ago
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
ad275175b8
Tweak to prevent tri_to_process.Last().m1 emptying.
12 years ago
Sam Hocevar
3973f80a9d
base: fix a nasty double free issue in Array::Remove().
12 years ago
Benjamin ‘Touky’ Huet
1038fa7fbe
Small MeshCsg return FIX
12 years ago
Benjamin ‘Touky’ Huet
6db0694db4
Revert shiny.lolfx to previous, monogolo-commit.
12 years ago
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
12 years ago
Benjamin ‘Touky’ Huet
3d56a23a55
Added geometry basic functions.
TODO : second pass on coding-style, and some tweak & usage modification.
12 years ago
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 years ago
Sam Hocevar
d3032e3e67
color: slightly better HSVToRGB routine.
12 years ago
Sam Hocevar
47cf667a93
color: write the RGB to HSL routine and its associated unit tests.
12 years ago
Sam Hocevar
5715742774
color: optimise RGB to HSV conversion routine using my latest findings,
and add a simple unit test function.
12 years ago
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 years ago
Sam Hocevar
d9bdb33bc0
color: a reasonably fast RGB to HSV conversion with only three tests.
12 years ago