2550 Commit (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)
 

Autore SHA1 Messaggio Data
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 anni fa
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. 9 anni fa
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 anni fa
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9 anni fa
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. 9 anni fa
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 9 anni fa
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9 anni fa
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 anni fa
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 anni fa
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 9 anni fa
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 anni fa
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9 anni fa
  Benjamin ‘Touky’ Huet a8642c05c2 small buildfix in lolunit 9 anni fa
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9 anni fa
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9 anni fa
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9 anni fa
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9 anni fa
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 anni fa
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 anni fa
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 anni fa
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 anni fa
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9 anni fa
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. 9 anni fa
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 anni fa
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 anni fa
  Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 9 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 anni fa
  Sam Hocevar d97087fc8b lua: fix compilation issues. 9 anni fa
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. 9 anni fa
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 9 anni fa
  Benjamin ‘Touky’ Huet e1d1ecfd81 Added AsyncImageLoader to load images on threads 9 anni fa
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 anni fa
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 anni fa
  Benjamin ‘Touky’ Huet 52d531166b trying new helpers 9 anni fa
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 anni fa
  Lolbot 0b111f1ece fixed 6 files out of 4258: 9 anni fa
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 9 anni fa
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 9 anni fa
  Benjamin ‘Touky’ Huet 6155ee02e6 Oooooops .... buildfix 9 anni fa
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 9 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 9 anni fa
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 9 anni fa
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 9 anni fa
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9 anni fa
  Guillaume Bittoun b1e1f23b8f matrix: using permutation and LU decomposition for determinant and inverse computing 9 anni fa
  Guillaume Bittoun ace6e55975 matrix: adding permutation determinant 9 anni fa
  Guillaume Bittoun ed2e6cd95a matrix: using vec_t for permutation logic 9 anni fa