Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
9 anos atrás
Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
9 anos atrás
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 anos atrás
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 anos atrás
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 anos atrás
Sam Hocevar
4f28047fc4
math: refactor more shit, I have no idea what I’m doing.
10 anos atrás
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10 anos atrás
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
11 anos atrás
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 anos atrás
Sam Hocevar
8b7482ae09
build: bad lolbot! fix the mess caused by its file renames.
11 anos atrás
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11 anos atrás
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 anos atrás
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 anos atrás
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 anos atrás
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
12 anos atrás
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 anos atrás
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 anos atrás
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
12 anos atrás
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 anos atrás
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 anos atrás
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 anos atrás
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 anos atrás
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 anos atrás
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 anos atrás
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 anos atrás
jeunathe
4f06ca1307
added return
12 anos atrás
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 anos atrás
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 anos atrás
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 anos atrás
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 anos atrás
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 anos atrás
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 anos atrás
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 anos atrás
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 anos atrás
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 anos atrás
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 anos atrás
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 anos atrás
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 anos atrás
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 anos atrás
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 anos atrás
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 anos atrás