Benjamin ‘Touky’ Huet
d647030720
MeshViewer html : added iframe and isolated nacl in another html.
11 yıl önce
Benjamin ‘Touky’ Huet
f30affdd8a
Html fix.
11 yıl önce
Benjamin ‘Touky’ Huet
1d5310b12e
Small js tweaks.
11 yıl önce
Benjamin ‘Touky’ Huet
9d23d0a67a
Nomenclature is your friend.
11 yıl önce
Benjamin ‘Touky’ Huet
cdeb40c941
ACH, NAMEN NOMENKLATUR !
11 yıl önce
Benjamin ‘Touky’ Huet
27909ac835
MeshViewer : Html split in .js so other NaCl version should be easier. Added crash/error handling with restart. Added Best match sorting in command listing.
11 yıl önce
Benjamin ‘Touky’ Huet
34a59d25d4
MeshViewer cleanup + MessageService tweak for emscripten
11 yıl önce
Benjamin ‘Touky’ Huet
0a88adc281
lolcatz shader WebGL compatible.
11 yıl önce
Sam Hocevar
08c152ceeb
build: fix LDFLAGS overriding issue.
11 yıl önce
Benjamin ‘Touky’ Huet
a875ea2345
I'm tired.
11 yıl önce
Benjamin ‘Touky’ Huet
4cd864545c
assert on non-handled raycast.
11 yıl önce
Benjamin ‘Touky’ Huet
3fde4eaa8e
MeshViewer : Added Basic shader to "RenderProof" (ahem...) emscripten
11 yıl önce
Benjamin ‘Touky’ Huet
97b0ad7b1f
Added exported functions in meshviewer makefile
11 yıl önce
Benjamin ‘Touky’ Huet
653c5fc3fb
meshviewer small tweak.
11 yıl önce
Benjamin ‘Touky’ Huet
b38bcfaa57
lolphysics.h : small build fix
11 yıl önce
Sam Hocevar
66b7dd7198
test: remove isnan() unit tests because we can't rely on that function.
11 yıl önce
Benjamin ‘Touky’ Huet
0c31a9b34e
MeshViewer html tweak
11 yıl önce
Benjamin ‘Touky’ Huet
62ea4bba63
MeshViewer : small tweaks
11 yıl önce
Benjamin ‘Touky’ Huet
5552fc9c25
MeshViewer html tweak.
11 yıl önce
Benjamin ‘Touky’ Huet
5595df4f62
MeshViewer : Added Javascript & Html for Web implementation.
11 yıl önce
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 yıl önce
Sam Hocevar
7108f8566d
math: add orthogonal() and orthonormal() for 3-component vectors.
11 yıl önce
Sam Hocevar
5721afb967
nacl: compilation fix.
11 yıl önce
Benjamin ‘Touky’ Huet
794f1a5086
tweak
11 yıl önce
Benjamin ‘Touky’ Huet
7d93ea60d7
MeshViewer : Store EasyMeshes as Pointer.
11 yıl önce
Benjamin ‘Touky’ Huet
b9a3257bc7
MeshViewer : tweak
11 yıl önce
Benjamin ‘Touky’ Huet
2ace630ed5
MeshViewer html update
11 yıl önce
Benjamin ‘Touky’ Huet
f8fe3613fe
MeshViewer html : Added Progress bar.
11 yıl önce
Benjamin ‘Touky’ Huet
f815073125
MeshViewer : HTML update
11 yıl önce
Benjamin ‘Touky’ Huet
0e8de199a7
EasyMesh tweaked : New Copy CTor & RenderMesh state.
11 yıl önce
Benjamin ‘Touky’ Huet
4b3686a927
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
11 yıl önce
Benjamin ‘Touky’ Huet
71074c860d
Added meshviewer .hmtl & .nmf
11 yıl önce
Benjamin ‘Touky’ Huet
1535164bd7
NaCl tweaks
11 yıl önce
Benjamin ‘Touky’ Huet
2ee1b77a13
NaCl #if
11 yıl önce
Lolbot
e7a384243a
fixed 8 files out of 2631:
- removed 264 CR characters
- removed 5 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 7 svn:eol-style properties
11 yıl önce
Benjamin ‘Touky’ Huet
721d114e3a
touky_demo : various fixes & tweaks.
meshviewer : Full revamp, now bigger & better.
11 yıl önce
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
11 yıl önce
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
11 yıl önce
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
11 yıl önce
Benjamin ‘Touky’ Huet
81806bf47c
testsuite : fixed camera.cpp build
11 yıl önce
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 yıl önce
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11 yıl önce
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 yıl önce
Benlitz
e50f75403a
core: added StartsWith and EndsWith function for strings, and a sign function for numeric types
11 yıl önce
Sam Hocevar
561d33748f
build: update unit tests following API change.
11 yıl önce
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
11 yıl önce
Benjamin ‘Touky’ Huet
83cfb79f8e
btphystest : InitApp delay
11 yıl önce
Benjamin ‘Touky’ Huet
fb7d8a25e2
btphystest tweak to delay app init.
11 yıl önce
Benjamin ‘Touky’ Huet
05c476c22a
Added nacl_phystest to test physic compatibility with nacl.
11 yıl önce
Benjamin ‘Touky’ Huet
5f3b0157e6
btphystest : small damp tweak.
11 yıl önce