162 次代码提交 (d697fd40b1e470e1222413c90d789409a3e9993d)

作者 SHA1 备注 提交日期
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 15 年前
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 15 年前
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 15 年前
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 15 年前
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 15 年前
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 15 年前
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 15 年前
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 15 年前
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 15 年前
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 15 年前
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 年前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 15 年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 年前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 15 年前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 15 年前
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 15 年前
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 15 年前
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 15 年前
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 年前
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 15 年前
  Sam Hocevar 885c48fcfb Fix Linux build. 15 年前
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. 15 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 年前
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15 年前
  Sam Hocevar 6c3b80be8f Particle emitter test. 15 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 年前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 年前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 15 年前
  Sam Hocevar c2ddb97d63 Fix font rendering. 15 年前
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 15 年前
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 15 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 年前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 15 年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 年前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 15 年前
  Sam Hocevar 9554373756 Remove unused file. 15 年前
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. 15 年前
  Sam Hocevar dc45c9e426 Implement vector square length. 15 年前
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. 15 年前
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. 15 年前
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 15 年前
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. 15 年前
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 年前
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. 15 年前
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 年前
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. 15 年前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 年前
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. 15 年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 年前