3 коммитов (d855e721982a2fe02fd41aeb154f37cfd389dee3)

Автор SHA1 Сообщение Дата
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 лет назад
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 лет назад
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 14 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 15 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 лет назад
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 15 лет назад
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 лет назад
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 лет назад
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 лет назад