Sam Hocevar
|
da12e9cf97
|
scene: for now, restore the ortho cam when blitting tiles.
|
11 jaren geleden |
Lolbot
|
1f03fedb2d
|
fixed 19 files out of 2773:
- removed 2278 CR characters
- removed 0 trailing whitespaces
- replaced 115 tabs with spaces
- fixed 18 svn:eol-style properties
|
11 jaren geleden |
Benlitz
|
26191e40da
|
gpu: getters in RenderContext class
|
11 jaren geleden |
Benlitz
|
1a2bfe6609
|
gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
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11 jaren geleden |
Sam Hocevar
|
231b99714f
|
base: add Array::Data() method to access the underlying buffer.
|
11 jaren geleden |
Benlitz
|
42381d33a4
|
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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11 jaren geleden |
Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
11 jaren geleden |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 jaren geleden |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 jaren geleden |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 jaren geleden |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 jaren geleden |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 jaren geleden |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 jaren geleden |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 jaren geleden |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 jaren geleden |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 jaren geleden |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 jaren geleden |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 jaren geleden |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 jaren geleden |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 jaren geleden |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 jaren geleden |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 jaren geleden |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 jaren geleden |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 jaren geleden |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 jaren geleden |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 jaren geleden |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 jaren geleden |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 jaren geleden |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 jaren geleden |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 jaren geleden |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 jaren geleden |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 jaren geleden |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 jaren geleden |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 jaren geleden |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 jaren geleden |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 jaren geleden |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 jaren geleden |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 jaren geleden |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 jaren geleden |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 jaren geleden |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 jaren geleden |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
11 jaren geleden |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
11 jaren geleden |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
11 jaren geleden |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
11 jaren geleden |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
11 jaren geleden |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
11 jaren geleden |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 jaren geleden |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
11 jaren geleden |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
11 jaren geleden |