1152 Commitit (da12e9cf975e7ddd5542395de728b1b10fd2d78a)

Tekijä SHA1 Viesti Päivämäärä
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 12 vuotta sitten
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 12 vuotta sitten
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 12 vuotta sitten
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 12 vuotta sitten
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 12 vuotta sitten
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 vuotta sitten
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 12 vuotta sitten
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 12 vuotta sitten
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 12 vuotta sitten
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 12 vuotta sitten
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* 12 vuotta sitten
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 12 vuotta sitten
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. 12 vuotta sitten
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 12 vuotta sitten
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 12 vuotta sitten
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 12 vuotta sitten
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 12 vuotta sitten
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 12 vuotta sitten
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 vuotta sitten
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. 12 vuotta sitten
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 12 vuotta sitten
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. 12 vuotta sitten
  Sam Hocevar 82c0dd22a4 base: assertion errors now mention source location. 12 vuotta sitten
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 12 vuotta sitten
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 12 vuotta sitten
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 12 vuotta sitten
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 12 vuotta sitten
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 12 vuotta sitten
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 12 vuotta sitten
  Sam Hocevar f197588f47 base: really fix the PS3 build this time. 12 vuotta sitten
  Sam Hocevar fa31f691f9 base: fix PS3 build and use C library functions in string.h when possible. 12 vuotta sitten
  Lolbot b078ba08ea fixed 15 files out of 2730: 12 vuotta sitten
  Benlitz 4b98ef04a6 Added IndexOf and LastIndexOf methods in class String 12 vuotta sitten
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 12 vuotta sitten
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 12 vuotta sitten
  Sam Hocevar edd83d8a4d lua: implement dofile(). 12 vuotta sitten
  Sam Hocevar 67cfc5ee34 build: fix the lollua vcxproj. 12 vuotta sitten
  Sam Hocevar 0a9c3dc488 lua: don't build lua.c and luac.c into liblollua. 12 vuotta sitten
  Sam Hocevar f2560ff5b8 build: work around a bug in the NaCl SDK C++ headers. 12 vuotta sitten
  Sam Hocevar d8c6d4c198 doc: add some comments in vector.cpp functions. 12 vuotta sitten
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 vuotta sitten
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 12 vuotta sitten
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 vuotta sitten
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 12 vuotta sitten
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 vuotta sitten
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 12 vuotta sitten
  Sam Hocevar ebc89d4189 base: print full stack traces in Emscripten builds. 12 vuotta sitten
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 vuotta sitten
  Sam Hocevar 3f67db703e sys: refactor the binarydir detection code. 12 vuotta sitten
  Sam Hocevar 0c85df6717 audio: don't die when failing to load a sample with SDL. 12 vuotta sitten