8 Commits (dd7e2b95168b631c64985317261afd8c486b4128)

Author SHA1 Message Date
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 years ago
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 years ago