Sam Hocevar
55a195d931
gpu: irrelevant tweaks to a test material file.
13 years ago
Sam Hocevar
fc618350f6
gpu: start working on the LolFx format.
13 years ago
Sam Hocevar
59ba6e6c87
core: no longer deactivate std::ostream features on Android.
13 years ago
Sam Hocevar
e110495464
gpu: define the _XBOX macro in our HLSL compilation.
13 years ago
Sam Hocevar
a606290ed2
gpu: allow to load a .lolfx file instead of all those shaders.
13 years ago
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
13 years ago
Sam Hocevar
d452194326
gpu: activate backface culling on OpenGL to remain consistent with
the Direct3D backend.
13 years ago
Sam Hocevar
64b37d8897
gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
13 years ago
Sam Hocevar
cbf13dac65
gpu: temporarily enable alpha blending in the vertex buffer code.
13 years ago
Sam Hocevar
f23b47a8e2
ps3: start fixing the vertex buffer logic in there.
13 years ago
Sam Hocevar
28b3a4f639
gpu: implement a few CG calls.
13 years ago
Sam Hocevar
9960f73351
gpu: normalize 8-bit integer data in 0..1 by default.
13 years ago
Sam Hocevar
a327302484
gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
13 years ago
Sam Hocevar
f1c0e3ba4e
gpu: add methods to send mat2 and mat3 matrices to the shader.
13 years ago
Sam Hocevar
bc5bf62886
gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
13 years ago
Sam Hocevar
8894958f0e
gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration
creation failures.
13 years ago
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
13 years ago
Sam Hocevar
b6c330f3d8
gpu: remove old code in VertexBuffer that caused a memory leak.
13 years ago
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 years ago
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 years ago
Sam Hocevar
0d49891632
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
wrong offset computations.
13 years ago
Sam Hocevar
169a16b63e
gpu: move the platform-specific triangle drawing call to the VertexDeclaration
class, so that the calling code does not need to know what the backend is.
13 years ago
Sam Hocevar
560d5cc6be
gpu: fix the core scene renderer.
13 years ago
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
13 years ago
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
13 years ago
Sam Hocevar
2601c970a2
gpu: refactor the vertex declaration code to allow several vertex streams.
13 years ago
Sam Hocevar
3ab2f621f8
gpu: fix compilation errors and warnings in the vertex declaration code.
13 years ago
Sam Hocevar
5218c59ab7
gpu: start working on a template-based vertex buffer class.
13 years ago
Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
13 years ago
Sam Hocevar
1485e5bf63
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
issues that were introduced with the Direct3D changes.
13 years ago
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
13 years ago
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
13 years ago
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 years ago
Sam Hocevar
bd69c76f90
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
13 years ago
Sam Hocevar
56e4332597
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
13 years ago
Sam Hocevar
11fb586a20
gpu: start implementing a vertex buffer object.
14 years ago