Benjamin ‘Touky’ Huet
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3281169274
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Input : Fixed mouse speed calculation in sdl & android.
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11 anni fa |
Benjamin ‘Touky’ Huet
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4f66b4d1f5
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EZMesh : Default uniform test, cause emscripten failed AGAIN.
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11 anni fa |
Benjamin ‘Touky’ Huet
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b5bfa29caf
|
Several build fix
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11 anni fa |
Sam Hocevar
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ed9c9ea274
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easymesh: fix vertex lerp function prototypes.
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11 anni fa |
Benjamin ‘Touky’ Huet
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46f0c2d7f0
|
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
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11 anni fa |
Benjamin ‘Touky’ Huet
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19f1af51be
|
EZM MV : Small beautification
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11 anni fa |
Benjamin ‘Touky’ Huet
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6b2044349c
|
EZMesh : Added CommandStack & subsequent Loop command.
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11 anni fa |
Benjamin ‘Touky’ Huet
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6e996f41aa
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EZMesh : Added SCVert command
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11 anni fa |
Benjamin ‘Touky’ Huet
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2b4dc175ee
|
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
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11 anni fa |
Benjamin ‘Touky’ Huet
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9bedc2092d
|
Meshviewer FIX + comment rework
entity : Added IsTicked
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11 anni fa |
Benjamin ‘Touky’ Huet
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f5de1279b7
|
EZMesh DefaultShader Setup string tweak (for emscripten)
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11 anni fa |
Benjamin ‘Touky’ Huet
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1e7d3ee21a
|
Added SceneSetup and its Parser/Compiler
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11 anni fa |
Benjamin ‘Touky’ Huet
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0f36451c24
|
EZMesh VDecl setup tweak.
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11 anni fa |
Benjamin ‘Touky’ Huet
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6a9b204a37
|
comment added
|
11 anni fa |
Benjamin ‘Touky’ Huet
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7de466cac4
|
removed EasyMesh invalid Uniform setup for emscripten correct operating.
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11 anni fa |
Benjamin ‘Touky’ Huet
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62ea4bba63
|
MeshViewer : small tweaks
|
11 anni fa |
Benjamin ‘Touky’ Huet
|
15de2a1e56
|
EasyMesh syntax was dead. Again.
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11 anni fa |
Benjamin ‘Touky’ Huet
|
68855bf2fd
|
EasyMesh syntax was dead.
|
11 anni fa |
Benjamin ‘Touky’ Huet
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5595df4f62
|
MeshViewer : Added Javascript & Html for Web implementation.
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11 anni fa |
Sam Hocevar
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5f3ad5cc15
|
math: add constant vectors vec2::zero, vec2::axis_x, etc.
|
11 anni fa |
Benjamin ‘Touky’ Huet
|
7a3c90ef39
|
EasyMesh : Copy CTor fix.
|
11 anni fa |
Benjamin ‘Touky’ Huet
|
0e8de199a7
|
EasyMesh tweaked : New Copy CTor & RenderMesh state.
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11 anni fa |
Benjamin ‘Touky’ Huet
|
4b3686a927
|
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
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11 anni fa |
Benjamin ‘Touky’ Huet
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b38276be63
|
easymesh : typo
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11 anni fa |
Benlitz
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f104674963
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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11 anni fa |
Benjamin ‘Touky’ Huet
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a03c38872d
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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11 anni fa |
Sam Hocevar
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7ac9be9704
|
build: fix PS3 and Android builds.
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11 anni fa |
Sam Hocevar
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8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
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11 anni fa |
Sam Hocevar
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ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
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11 anni fa |
Sam Hocevar
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9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
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11 anni fa |
Sam Hocevar
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6faf4ee067
|
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
|
12 anni fa |
Benjamin ‘Touky’ Huet
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0abe5573e5
|
easymesh : an ASSERT was not properly setup.
|
12 anni fa |
Sam Hocevar
|
9819425ba0
|
math: replace RandF() with a more generic rand() template function
that lets us draw integer random values too.
|
12 anni fa |
Sam Hocevar
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1e95b39a62
|
build: various compilation fixes.
|
12 anni fa |
Sam Hocevar
|
be4f7d63b3
|
easymesh: add proper virtual destructors to some classes.
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
ea603d48e3
|
easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable.
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12 anni fa |
Sam Hocevar
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39a8c26fb5
|
base: start removing occurrences of NULL on our long journey to nullptr.
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12 anni fa |
Sam Hocevar
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1c3ca01ea0
|
build: fix a few compiler warnings here and there.
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12 anni fa |
Sam Hocevar
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16a620d537
|
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
|
12 anni fa |
Sam Hocevar
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36c36525a2
|
gpu: fix GLSL ES syntax errors in various shaders.
|
12 anni fa |
Benjamin ‘Touky’ Huet
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b46adfa65b
|
easymesh : Tweak previous crashfix.
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12 anni fa |
Benjamin ‘Touky’ Huet
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e7466ba956
|
easymesh : EasyMeshData crashfix
|
12 anni fa |
Sam Hocevar
|
2b1932b325
|
build: avoid M_PI_2, the PS3 doesn’t have it.
|
12 anni fa |
Sam Hocevar
|
bb28344eb7
|
build: fix compiler warnings and Linux and PS3 build issues.
|
12 anni fa |
Lolbot
|
8e0816a7c3
|
fixed 5 files out of 2487:
- removed 0 CR characters
- removed 22 trailing whitespaces
- replaced 11 tabs with spaces
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
930dcfd109
|
tactics : first commit. Arena, characters, state machine and all the funny stuff.
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
77dcb3c146
|
EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
96972cdc4d
|
easymesh : Bitfield big Fuckup. Never code drunk.
|
12 anni fa |
Lolbot
|
6798a11807
|
fixed 4 files out of 2475:
- removed 5 CR characters
- removed 15 trailing whitespaces
- replaced 91 tabs with spaces
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
1b436f4821
|
CIS FAIL : Long time no see.
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12 anni fa |