Benjamin ‘Touky’ Huet
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7a3c90ef39
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EasyMesh : Copy CTor fix.
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11 years ago |
Benjamin ‘Touky’ Huet
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0e8de199a7
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EasyMesh tweaked : New Copy CTor & RenderMesh state.
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11 years ago |
Benjamin ‘Touky’ Huet
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4b3686a927
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MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
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11 years ago |
Benjamin ‘Touky’ Huet
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b38276be63
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easymesh : typo
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11 years ago |
Benlitz
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f104674963
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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11 years ago |
Benjamin ‘Touky’ Huet
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a03c38872d
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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11 years ago |
Sam Hocevar
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7ac9be9704
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build: fix PS3 and Android builds.
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11 years ago |
Sam Hocevar
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8ff1cf9b32
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base: disable exceptions in Bison-generated parsers.
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11 years ago |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 years ago |
Sam Hocevar
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9cfe1bffd6
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easymesh: print full mesh source when compilation fails.
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11 years ago |
Sam Hocevar
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6faf4ee067
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base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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12 years ago |
Benjamin ‘Touky’ Huet
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0abe5573e5
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easymesh : an ASSERT was not properly setup.
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12 years ago |
Sam Hocevar
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9819425ba0
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math: replace RandF() with a more generic rand() template function
that lets us draw integer random values too.
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12 years ago |
Sam Hocevar
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1e95b39a62
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build: various compilation fixes.
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12 years ago |
Sam Hocevar
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be4f7d63b3
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easymesh: add proper virtual destructors to some classes.
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12 years ago |
Benjamin ‘Touky’ Huet
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ea603d48e3
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easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable.
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12 years ago |
Sam Hocevar
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39a8c26fb5
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 years ago |
Sam Hocevar
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1c3ca01ea0
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build: fix a few compiler warnings here and there.
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12 years ago |
Sam Hocevar
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16a620d537
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scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
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12 years ago |
Sam Hocevar
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36c36525a2
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gpu: fix GLSL ES syntax errors in various shaders.
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12 years ago |
Benjamin ‘Touky’ Huet
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b46adfa65b
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easymesh : Tweak previous crashfix.
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12 years ago |
Benjamin ‘Touky’ Huet
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e7466ba956
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easymesh : EasyMeshData crashfix
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12 years ago |
Sam Hocevar
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2b1932b325
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build: avoid M_PI_2, the PS3 doesn’t have it.
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12 years ago |
Sam Hocevar
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bb28344eb7
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build: fix compiler warnings and Linux and PS3 build issues.
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12 years ago |
Lolbot
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8e0816a7c3
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fixed 5 files out of 2487:
- removed 0 CR characters
- removed 22 trailing whitespaces
- replaced 11 tabs with spaces
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12 years ago |
Benjamin ‘Touky’ Huet
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930dcfd109
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tactics : first commit. Arena, characters, state machine and all the funny stuff.
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12 years ago |
Benjamin ‘Touky’ Huet
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77dcb3c146
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EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().
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12 years ago |
Benjamin ‘Touky’ Huet
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96972cdc4d
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easymesh : Bitfield big Fuckup. Never code drunk.
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12 years ago |
Lolbot
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6798a11807
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fixed 4 files out of 2475:
- removed 5 CR characters
- removed 15 trailing whitespaces
- replaced 91 tabs with spaces
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12 years ago |
Benjamin ‘Touky’ Huet
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1b436f4821
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CIS FAIL : Long time no see.
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12 years ago |
Benjamin ‘Touky’ Huet
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020d539586
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easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though.
vertexbuffer : added TexCoordExt, which is the same as TexCoord but means "use vec4 for TexCoord"
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12 years ago |
Benjamin ‘Touky’ Huet
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6c5a279c46
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easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas.
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12 years ago |
Benjamin ‘Touky’ Huet
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a05aec2a0f
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easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa.
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12 years ago |
Lolbot
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55cd411cbb
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fixed 3 files out of 2475:
- removed 3 CR characters
- removed 20 trailing whitespaces
- replaced 0 tabs with spaces
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12 years ago |
Benjamin ‘Touky’ Huet
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a573b0908b
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MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
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12 years ago |
Benjamin ‘Touky’ Huet
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e42d857ed4
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easymesh : Added SmoothMesh operation, works well with triangle, not well with a box.
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12 years ago |
Lolbot
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9cb79bb21e
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fixed 3 files out of 2468:
- removed 43 CR characters
- removed 25 trailing whitespaces
- replaced 0 tabs with spaces
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12 years ago |
Benjamin ‘Touky’ Huet
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3ea6d93e95
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easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS !
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12 years ago |
Benjamin ‘Touky’ Huet
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506befcf4a
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easymesh : Added Twist/Ben/Shear & Taper refactor.
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12 years ago |
Benjamin ‘Touky’ Huet
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73fd59c69a
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easymesh : all radius are now diameters so all mesh operation size values are coherent.
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12 years ago |
Benjamin ‘Touky’ Huet
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fb7bb880ea
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easymesh: all operations now generate UVs for the mesh.
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12 years ago |
Lolbot
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3661a929e6
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fixed 4 files out of 2376:
- removed 7 CR characters
- removed 5 trailing whitespaces
- replaced 24 tabs with spaces
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12 years ago |
Benjamin ‘Touky’ Huet
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e4cf8211e4
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Added VertexDictionnary object to manage vertices with same coord && connected vertices.
Added UVs system with and UVs generation test (not very conclusive)
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12 years ago |
Benjamin ‘Touky’ Huet
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bb0051ae8e
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render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.
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12 years ago |
Benjamin ‘Touky’ Huet
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7f5c20238b
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easymesh : CSG operation is now handled with a safe enum.
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12 years ago |
Sam Hocevar
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d4766d410f
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build: fix all vector/scalar type mismatches such as "vec2 * double"
instead of "vec2 * float".
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12 years ago |
Benjamin ‘Touky’ Huet
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7a051f9455
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Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
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12 years ago |
Sam Hocevar
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0ba4e6d9e0
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easymesh: interface the shiny shader with new Light objects.
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12 years ago |
Sam Hocevar
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3adf42b00c
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build: hide LolFx external declarations behind macros.
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12 years ago |
Lolbot
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7e4da3d634
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fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
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12 years ago |