114 Révisions (e04367b138b7549c1dc7131c5564ed285d7d6271)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. il y a 12 ans
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added il y a 12 ans
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. il y a 12 ans
  Benjamin ‘Touky’ Huet 62ea4bba63 MeshViewer : small tweaks il y a 12 ans
  Benjamin ‘Touky’ Huet 15de2a1e56 EasyMesh syntax was dead. Again. il y a 12 ans
  Benjamin ‘Touky’ Huet 68855bf2fd EasyMesh syntax was dead. il y a 12 ans
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. il y a 12 ans
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK il y a 12 ans
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 12 ans
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. il y a 12 ans
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. il y a 12 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 12 ans
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. il y a 12 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 13 ans
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. il y a 13 ans
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function il y a 13 ans
  Sam Hocevar 1e95b39a62 build: various compilation fixes. il y a 13 ans
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. il y a 13 ans
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. il y a 13 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. il y a 13 ans
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 13 ans
  Sam Hocevar 36c36525a2 gpu: fix GLSL ES syntax errors in various shaders. il y a 13 ans
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. il y a 13 ans
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix il y a 13 ans
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. il y a 13 ans
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. il y a 13 ans
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: il y a 13 ans
  Benjamin ‘Touky’ Huet 930dcfd109 tactics : first commit. Arena, characters, state machine and all the funny stuff. il y a 13 ans
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. il y a 13 ans
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. il y a 13 ans
  Lolbot 6798a11807 fixed 4 files out of 2475: il y a 13 ans
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. il y a 13 ans
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. il y a 13 ans
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. il y a 13 ans
  Benjamin ‘Touky’ Huet a05aec2a0f easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa. il y a 13 ans
  Lolbot 55cd411cbb fixed 3 files out of 2475: il y a 13 ans
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. il y a 13 ans
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. il y a 13 ans
  Lolbot 9cb79bb21e fixed 3 files out of 2468: il y a 13 ans
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! il y a 13 ans
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. il y a 13 ans
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. il y a 13 ans
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. il y a 13 ans
  Lolbot 3661a929e6 fixed 4 files out of 2376: il y a 13 ans