114 Commitit (e04367b138b7549c1dc7131c5564ed285d7d6271)

Tekijä SHA1 Viesti Päivämäärä
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added 12 vuotta sitten
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 62ea4bba63 MeshViewer : small tweaks 12 vuotta sitten
  Benjamin ‘Touky’ Huet 15de2a1e56 EasyMesh syntax was dead. Again. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 68855bf2fd EasyMesh syntax was dead. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. 12 vuotta sitten
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 12 vuotta sitten
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 12 vuotta sitten
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 vuotta sitten
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 vuotta sitten
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 12 vuotta sitten
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 12 vuotta sitten
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 vuotta sitten
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 12 vuotta sitten
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 vuotta sitten
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 13 vuotta sitten
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 13 vuotta sitten
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 13 vuotta sitten
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. 13 vuotta sitten
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 13 vuotta sitten
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 vuotta sitten
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 vuotta sitten
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 vuotta sitten
  Sam Hocevar 36c36525a2 gpu: fix GLSL ES syntax errors in various shaders. 13 vuotta sitten
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 vuotta sitten
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 vuotta sitten
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. 13 vuotta sitten
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 13 vuotta sitten
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: 13 vuotta sitten
  Benjamin ‘Touky’ Huet 930dcfd109 tactics : first commit. Arena, characters, state machine and all the funny stuff. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. 13 vuotta sitten
  Lolbot 6798a11807 fixed 4 files out of 2475: 13 vuotta sitten
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 13 vuotta sitten
  Benjamin ‘Touky’ Huet a05aec2a0f easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa. 13 vuotta sitten
  Lolbot 55cd411cbb fixed 3 files out of 2475: 13 vuotta sitten
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 13 vuotta sitten
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 vuotta sitten
  Lolbot 9cb79bb21e fixed 3 files out of 2468: 13 vuotta sitten
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 13 vuotta sitten
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. 13 vuotta sitten
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 13 vuotta sitten
  Lolbot 3661a929e6 fixed 4 files out of 2376: 13 vuotta sitten