53 Комити (e1070c3b3c3897e886a2e4168221c0f40534a777)

Аутор SHA1 Порука Датум
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer пре 12 година
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. пре 12 година
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. пре 12 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 12 година
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. пре 12 година
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. пре 12 година
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the пре 12 година
  Sam Hocevar b4610706c0 math: move half.h into the public headers. пре 12 година
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in пре 13 година
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. пре 13 година
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. пре 13 година
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. пре 13 година
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. пре 13 година
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. пре 13 година
  Sam Hocevar 8deb365040 core: write a generic application class. пре 13 година
  Sam Hocevar 5fc298964b core: start working on a "real" class for arbitrarily sized floats. пре 13 година
  Sam Hocevar fe0d76cede build: fix PS3 and Android build; it was broken since the ImageData refactor. пре 13 година
  Sam Hocevar 04c4a959cd core: add our custom isnan() macro to the core headers. пре 13 година
  Sam Hocevar 916d608144 core: define FP_USE on exotic architectures. пре 13 година
  Sam Hocevar 1569f1620a core: mediocre workaround for mingw32 who ignores our FP_USE macro. пре 13 година
  Sam Hocevar e9296e7994 core: implement the FP_USE() macro on x86, amd64 and powerpc. пре 13 година
  Sam Hocevar b3e2429b9e core: avoid returning to memory when giving GCC floating point hints. пре 13 година
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. пре 13 година
  Sam Hocevar 82d81256b9 core: implement accelerated lol_sincos() and lol_tan(). пре 13 година
  Sam Hocevar 49f9c59ff3 core: implement accelerated cos(). пре 13 година
  Sam Hocevar a65c472ffd core: add a code shortcut for sin() on platforms that have cheap branches. пре 13 година
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. пре 13 година
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. пре 13 година
  Sam Hocevar 96007d26c4 core: start working on the "half" type. пре 13 година
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current пре 13 година
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently пре 13 година
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. пре 13 година
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. пре 13 година
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. пре 13 година
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. пре 13 година
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. пре 13 година
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. пре 13 година
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for пре 13 година
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. пре 13 година
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 13 година
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. пре 14 година
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. пре 14 година
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. пре 14 година
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. пре 14 година
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. пре 14 година
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. пре 14 година
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. пре 14 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. пре 14 година
  Sam Hocevar 83a82034ae Start creating the World class. пре 14 година