570 Commits (e1070c3b3c3897e886a2e4168221c0f40534a777)

Author SHA1 Message Date
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 years ago
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 13 years ago
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 13 years ago
  Sam Hocevar ad17147b43 debug: refactor quad test. 13 years ago
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 years ago
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 years ago
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 13 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 13 years ago
  Sam Hocevar 28bda9a25b core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 13 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 13 years ago
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 years ago
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 13 years ago
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 years ago
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 13 years ago
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 13 years ago
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 13 years ago
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. 13 years ago
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 years ago
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
  Sam Hocevar e1d8124983 core: Dict::RemoveSlot can now directly remove an Entity. 13 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 years ago
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 years ago
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13 years ago
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 13 years ago
  Sam Hocevar d7ca14a836 android: compilation fixes for recent engine changes. 13 years ago
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 13 years ago
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 13 years ago
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 years ago
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 13 years ago
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 13 years ago
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 years ago
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 years ago
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 years ago
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 years ago
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. 13 years ago
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. 13 years ago
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 13 years ago
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. 13 years ago
  Sam Hocevar 00625f76e9 core: don't explicitly use std:: prefix when the platform may not 13 years ago
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
  Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this 13 years ago
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 years ago
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 years ago