570 Commits (e1070c3b3c3897e886a2e4168221c0f40534a777)

Autor SHA1 Nachricht Datum
  Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. vor 12 Jahren
  Sam Hocevar 28b3a4f639 gpu: implement a few CG calls. vor 12 Jahren
  Sam Hocevar 9f7993d21c core: add copy constructor and assignment operator to Array. vor 12 Jahren
  Sam Hocevar bed2d554c1 math: new mat3::scale() and mat4::scale() methods. vor 12 Jahren
  Sam Hocevar 3e3b254423 math: implement rotate() for mat3 in addition to mat4. vor 12 Jahren
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, vor 12 Jahren
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. vor 12 Jahren
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. vor 12 Jahren
  Sam Hocevar 9dad69c630 math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on. vor 12 Jahren
  Sam Hocevar 56d7f24a37 core: Append() was missing for arrays of single element structs. vor 12 Jahren
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. vor 12 Jahren
  Sam Hocevar be4935c19c math: add code to build the normal matrix from a transformation matrix. vor 12 Jahren
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition vor 12 Jahren
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. vor 12 Jahren
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when vor 12 Jahren
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration vor 12 Jahren
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer vor 12 Jahren
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. vor 12 Jahren
  Sam Hocevar 18cd98fe91 core: add a dynamic Array class. vor 12 Jahren
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. vor 12 Jahren
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. vor 12 Jahren
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. vor 12 Jahren
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. vor 12 Jahren
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). vor 12 Jahren
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused vor 12 Jahren
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately vor 12 Jahren
  Sam Hocevar b34088e5bd math: add mat2 and mat3 types; they'll be useful. vor 12 Jahren
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration vor 12 Jahren
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. vor 12 Jahren
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. vor 12 Jahren
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. vor 12 Jahren
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. vor 12 Jahren
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. vor 12 Jahren
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. vor 12 Jahren
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. vor 12 Jahren
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D vor 12 Jahren
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. vor 12 Jahren
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. vor 12 Jahren
  Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. vor 12 Jahren
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation vor 12 Jahren
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly vor 12 Jahren
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. vor 12 Jahren
  Sam Hocevar 5d2ddbdb6f math: use size_t instead of int for vector subscript to avoid torrents vor 12 Jahren
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I vor 12 Jahren
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. vor 12 Jahren
  Sam Hocevar d539f3b80c win32: shuffle bytes in GDI images to match what OpenGL supports. vor 12 Jahren
  Sam Hocevar a3f410d697 video: allow to set the default clear color. vor 12 Jahren
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. vor 12 Jahren
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now vor 12 Jahren
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now vor 12 Jahren