Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
7 years ago
Sam Hocevar
9dbfa4d550
Use std::string in a lot of places. Makes a few things simpler.
7 years ago
Sam Hocevar
1105a075ce
Rename lol::Timer to lol::timer. Because.
7 years ago
Sam Hocevar
8981100727
Get rid of lol::hash which is now useless.
7 years ago
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
7 years ago
Sam Hocevar
b2fd4f1f5c
Fix a bug with lol::vformat() adding two terminating null chars.
7 years ago
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
7 years ago
Sam Hocevar
968f7c92bb
Get rid of String::format in favour of a std::string version.
7 years ago
Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
7 years ago
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
7 years ago
Sam Hocevar
80ad5da4f9
Update pegtl and mingw-std-threads submodules.
7 years ago
Sam Hocevar
856b656f64
Do not install manpages if --disable-doc is provided.
7 years ago
Sam Hocevar
05e3b710fc
Fix build with Visual Studio 2017.
7 years ago
Sam Hocevar
05db043e20
Update lol-bullet.vcxproj and add a README.md about how to do it.
7 years ago
Sam Hocevar
6281145d9d
Implement real::erf() with reasonable precision.
7 years ago
Sam Hocevar
80823faac6
Make fast real factorial more generic.
This new version allows to compute odd and even double factorials
without harming performance for the standard factorial.
7 years ago
Sam Hocevar
42f52f2c8b
Update bullet3 to a more recent Git head.
7 years ago
Sam Hocevar
e0795e91ad
Implement real(int64_t) and real(uint64_t).
7 years ago
Sam Hocevar
3025ea2207
Implement real::R_INF and real::R_NAN.
7 years ago
Sam Hocevar
d89a4c9e02
Implement real::is_negative().
7 years ago
Sam Hocevar
d5c665e27e
Fix a bug in the real * int op that prevented an optimisation.
7 years ago
Sam Hocevar
74f174b6d7
Implement real::is_zero and a few others for code clarity.
7 years ago
Sam Hocevar
c7c34312fe
Handle real::DEFAULT_BIGIT_COUNT changes a bit better.
Most operators do not yet handle reals of different sizes, but
this change fixes the most glaring bugs.
7 years ago
Sam Hocevar
359c6fc4c4
Make the real number size a global variable (yuck).
7 years ago
Sam Hocevar
a57b9f859a
Merge branch 'real_refactor'
7 years ago
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
7 years ago
Sam Hocevar
74fc7c1f58
Fix real construction from long doubles.
It was hard to avoid some of the compiler optimisations caused by our
intermediate conversion to double, so we hide them behind the actual
real object. Also, this commit fixes a potential exponent overflow.
7 years ago
Sam Hocevar
8ffc3ccae2
Fix issues in real::sqrt() and other methods.
Now that the exponent is no longer biased, it is a signed number, and we
need to account for that when dividing it and expecting rounding rules to
behave in a certain way.
7 years ago
Sam Hocevar
1c27691ef9
Temporary fix for real::sqrt() which I broke recently.
7 years ago
Sam Hocevar
dd140fd9e1
Refactor real numbers so that they can have a dynamic size.
Some checks are failing, I probably messed up several functions.
7 years ago
Sam Hocevar
783fdbab98
Implement Franke’s function and Matlab’s peaks for reals.
7 years ago
Sam Hocevar
5bd042ce01
Implement split() for std::string.
This is the beginning of the removal of lol::String which is not really
useful once all its tiny utility functions are implemented for std::string.
7 years ago
Sam Hocevar
0239617197
Various compilation and warning fixes.
7 years ago
Sam Hocevar
845d3878ff
Fix compilation of sprite sample.
7 years ago
Sam Hocevar
1db2c5ca0f
Allow ! and bool operators on polynomials.
This allows us to manipulate polynomials of polynomials. Not sure why yet,
but it could be useful to implement 2-variable polynomials.
7 years ago
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
7 years ago
Sam Hocevar
03b00d6f24
Mingw64 compilation fixes.
7 years ago
Sam Hocevar
ff0ff83d98
Update EXTRA_DIST in several makefiles.
7 years ago
Sam Hocevar
29b41d9c08
Fix typo in nodiscard attribute feature detection.
7 years ago
Sam Hocevar
a94e477f7f
Parse build.config in configure.ac.
This gives us a reasonably cross-platform way to to build options. Works
well with LolRemez, where we no longer depend on GUI libraries.
7 years ago
Sam Hocevar
2c671158a1
If SDL is disabled on Windows, build a console application.
7 years ago
Sam Hocevar
7e17bd8a8d
Exclude SDL source files from .vcxproj if enable_sdl is "no".
7 years ago
Sam Hocevar
c6daf5be39
Refactor the msbuild feature selection mechanism.
Rename config-build.xml to build.config, move it to the root directory,
and add MSBuild flags for SDL, FFmpeg (unused yet) and OpenGL.
7 years ago
Sam Hocevar
3e26164dc9
Add --enable-png configure flag.
7 years ago
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
7 years ago
Sam Hocevar
fcd72f408f
Allow master projects to disable features.
When built as a subproject, we need the master to decide what features
to activate or not. This could lead to reduced dependences.
This patch also allows to build without imlib2.
7 years ago
Sam Hocevar
4e313aa810
Fix unused variable warnings in the polynomial code.
7 years ago
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
7 years ago
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
7 years ago
Sam Hocevar
fe99aca67d
Use [[nodiscard]] in a lot of places.
This will let us detect problems with unused return values. For instance,
if you don’t remember that normalize(q) returns a pointer and expect it
to modify the object, you’ll get this warning:
warning: ignoring return value of function declared with 'nodiscard' attribute [-Wunused-result]
quat q(1,2,3,4); normalize(q);
^~~~~~~~~ ~
7 years ago