17 Révisions (e47928e8d1eb624c087724ab8c651eb2a45f0c03)

Auteur SHA1 Message Date
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 14 ans
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. il y a 14 ans
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. il y a 14 ans
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. il y a 14 ans
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. il y a 14 ans
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods il y a 14 ans
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to il y a 14 ans
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. il y a 14 ans
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. il y a 14 ans
  Sam Hocevar ad17147b43 debug: refactor quad test. il y a 14 ans
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. il y a 14 ans
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. il y a 14 ans
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this il y a 14 ans
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. il y a 14 ans
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. il y a 14 ans
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. il y a 14 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 14 ans
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. il y a 14 ans
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. il y a 14 ans
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. il y a 14 ans
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. il y a 14 ans
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. il y a 14 ans
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. il y a 14 ans
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. il y a 14 ans
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. il y a 14 ans
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. il y a 14 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 14 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 15 ans
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match il y a 15 ans
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. il y a 15 ans
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. il y a 15 ans
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. il y a 15 ans
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline il y a 15 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 15 ans