17 Commit (e47928e8d1eb624c087724ab8c651eb2a45f0c03)

Autore SHA1 Messaggio Data
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 anni fa
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 14 anni fa
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 14 anni fa
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 14 anni fa
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. 14 anni fa
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 14 anni fa
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 14 anni fa
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 14 anni fa
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 14 anni fa
  Sam Hocevar ad17147b43 debug: refactor quad test. 14 anni fa
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 14 anni fa
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 14 anni fa
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 14 anni fa
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 14 anni fa
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 14 anni fa
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 14 anni fa
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 anni fa
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 14 anni fa
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 14 anni fa
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 14 anni fa
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 14 anni fa
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 14 anni fa
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 14 anni fa
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 14 anni fa
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 14 anni fa
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 14 anni fa
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anni fa
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 anni fa
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 15 anni fa
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 15 anni fa
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 15 anni fa
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 15 anni fa
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 15 anni fa
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 15 anni fa
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 15 anni fa