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425 Révisions
5 Branches
58 MiB
Aborescence: e47928e8d1
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Graphique des révisions

4 Révisions (e47928e8d1eb624c087724ab8c651eb2a45f0c03)

Auteur SHA1 Message Date
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 14 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 15 ans
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
il y a 15 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 15 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
il y a 15 ans
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