61 Révisions (e9296e79941f684181de988e633d2c42f8a08d90)

Auteur SHA1 Message Date
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from il y a 13 ans
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't il y a 13 ans
  Sam Hocevar 666efd14ee gl: use Glew if available. il y a 13 ans
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. il y a 13 ans
  Sam Hocevar d7ca14a836 android: compilation fixes for recent engine changes. il y a 13 ans
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. il y a 13 ans
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. il y a 13 ans
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 13 ans
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). il y a 13 ans
  Sam Hocevar f80bd91283 video: play with random dithering. il y a 13 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. il y a 13 ans
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. il y a 13 ans
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 13 ans
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. il y a 13 ans
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. il y a 13 ans
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the il y a 13 ans
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 13 ans
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. il y a 13 ans
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. il y a 13 ans
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. il y a 13 ans
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. il y a 13 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 13 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 13 ans
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that il y a 13 ans
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. il y a 13 ans
  Sam Hocevar 7ed3b998fd Experimental GL mode works! il y a 13 ans
  Sam Hocevar 136510f0be OpenGL code refactoring. il y a 13 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 13 ans
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. il y a 13 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 13 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 13 ans
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. il y a 13 ans
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. il y a 14 ans
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. il y a 14 ans
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. il y a 14 ans
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. il y a 14 ans
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. il y a 14 ans
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. il y a 14 ans
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. il y a 14 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. il y a 14 ans