Sam Hocevar
f791b672ed
misc: lots of compilation fixes for Visual Studio (related to mediocre
support for enable_if and other template metaprogramming techniques),
for Clang (related to static const template class member initialisation)
and for GCC (related to forward declaration of non-int enum classes).
10 年前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 年前
Sam Hocevar
efe8e1d051
math: allow to build real numbers from 64-bit integers.
10 年前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 年前
Sam Hocevar
97cdc17ae1
math: add outer product for matrices and vectors.
10 年前
Sam Hocevar
a46afd6ed5
math: make cofactor computation and matrix inversion simpler and more generic.
10 年前
Sam Hocevar
f7a8d5079b
math: disable a few unused operators (for integer quaternions, for instance).
10 年前
Sam Hocevar
62f7068516
math: move code from vector.cpp to matrix.cpp and transform.cpp.
10 年前
Sam Hocevar
ffa21ed0d0
misc: disable all 16-bit float vectors when using Visual Studio.
10 年前
Sam Hocevar
4f28047fc4
math: refactor more shit, I have no idea what I’m doing.
10 年前
Sam Hocevar
52cd11358e
math: finish renaming matrix<> to mat<>.
10 年前
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10 年前
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 年前
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 年前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 年前
Benjamin ‘Touky’ Huet
60887138ff
Added tostring to vectors, similar to printf, but with tostring.
10 年前
Benjamin ‘Touky’ Huet
5f12e3ebc1
operator bis repetitas ....
10 年前
Benjamin ‘Touky’ Huet
115bd31b0e
Learn your fucking operators, you dumbass !!!!!
10 年前
Sam Hocevar
cdfb4e7abf
math: fix a few compilation warnings.
10 年前
Benjamin ‘Touky’ Huet
fd4cb5e350
Added debug stuff
10 年前
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
10 年前
Benjamin ‘Touky’ Huet
98eb66b6c8
geomerty cleanup & tweak
11 年前
Benjamin ‘Touky’ Huet
c753233291
geom tweaks
11 年前
Benjamin ‘Touky’ Huet
b2bdb1972f
Several name tweaks here and there.
11 年前
Sam Hocevar
cb62b52ce6
math: add quat::axis() and quat::angle() to retrieve axis and angle from a
quaternion, improve quat::rotate(vec3, vec3) to gracefully handle corner
cases, and add unit tests for all of these.
11 年前
Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
11 年前
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
11 年前
Benjamin ‘Touky’ Huet
03474adceb
Added custom vector constants for more usefulness
11 年前
Benjamin ‘Touky’ Huet
88a4859287
Added Test Point in Frustum
11 年前
Sam Hocevar
2bbc0d965a
math: fix broken translation in lookat() function.
11 年前
Sam Hocevar
7cf2a85ae0
math: make mat4::lookat nicer to read.
11 年前
Sam Hocevar
2291ce5d1e
math: add mat2::identity, etc. as global constants.
11 年前
Sam Hocevar
3b62246ef8
math: minor rework in the Euler angles conversion.
11 年前
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
11 年前
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
11 年前
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 年前
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
11 年前
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
11 年前
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
11 年前
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
11 年前
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 年前
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
11 年前
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
11 年前
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
11 年前
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 年前
Sam Hocevar
7fa84cdf36
math: remove debug code.
11 年前
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
11 年前
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
11 年前
Benjamin ‘Touky’ Huet
181334f5ad
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
11 年前
Sam Hocevar
d8c6d4c198
doc: add some comments in vector.cpp functions.
11 年前