89 Commits (e9b72ec53a188783c2ae9df3fb90d38fdf5cd2f5)

Author SHA1 Message Date
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar efe8e1d051 math: allow to build real numbers from 64-bit integers. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar 97cdc17ae1 math: add outer product for matrices and vectors. 10 years ago
  Sam Hocevar a46afd6ed5 math: make cofactor computation and matrix inversion simpler and more generic. 10 years ago
  Sam Hocevar f7a8d5079b math: disable a few unused operators (for integer quaternions, for instance). 10 years ago
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 10 years ago
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 10 years ago
  Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. 10 years ago
  Sam Hocevar 52cd11358e math: finish renaming matrix<> to mat<>. 10 years ago
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Benjamin ‘Touky’ Huet 60887138ff Added tostring to vectors, similar to printf, but with tostring. 10 years ago
  Benjamin ‘Touky’ Huet 5f12e3ebc1 operator bis repetitas .... 10 years ago
  Benjamin ‘Touky’ Huet 115bd31b0e Learn your fucking operators, you dumbass !!!!! 10 years ago
  Sam Hocevar cdfb4e7abf math: fix a few compilation warnings. 10 years ago
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff 10 years ago
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 10 years ago
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak 11 years ago
  Benjamin ‘Touky’ Huet c753233291 geom tweaks 11 years ago
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 11 years ago
  Sam Hocevar cb62b52ce6 math: add quat::axis() and quat::angle() to retrieve axis and angle from a 11 years ago
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 11 years ago
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 11 years ago
  Benjamin ‘Touky’ Huet 03474adceb Added custom vector constants for more usefulness 11 years ago
  Benjamin ‘Touky’ Huet 88a4859287 Added Test Point in Frustum 11 years ago
  Sam Hocevar 2bbc0d965a math: fix broken translation in lookat() function. 11 years ago
  Sam Hocevar 7cf2a85ae0 math: make mat4::lookat nicer to read. 11 years ago
  Sam Hocevar 2291ce5d1e math: add mat2::identity, etc. as global constants. 11 years ago
  Sam Hocevar 3b62246ef8 math: minor rework in the Euler angles conversion. 11 years ago
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 11 years ago
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) 11 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 years ago
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 11 years ago
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. 11 years ago
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. 11 years ago
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. 11 years ago
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 years ago
  Sam Hocevar 58ec9dd582 math: add lol::sq() square function and simplify quaternion conversions. 11 years ago
  Sam Hocevar 6adf553806 math: implement vec3::toeuler_* for Tait-Bryan angles. 11 years ago
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 years ago
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 years ago
  Sam Hocevar 7fa84cdf36 math: remove debug code. 11 years ago
  Sam Hocevar c6e453fe5c math: add unit tests for quat::rotate(vec3, vec3). 11 years ago
  Sam Hocevar af6deb15a2 math: create a quaternion from two vectors. 11 years ago
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. 11 years ago
  Sam Hocevar d8c6d4c198 doc: add some comments in vector.cpp functions. 11 years ago