3 Commits (eab78ea1140ed41e32f04030cc0ab7d11138ff96)

Autor SHA1 Nachricht Datum
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they vor 12 Jahren
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. vor 13 Jahren
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. vor 13 Jahren
  Sam Hocevar abbf9ba44c build: fix a shitload of build errors introduced by the Image refactoring vor 13 Jahren
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
  Sam Hocevar 35454b8f94 test: add an empty sandbox program and update .gitignore. vor 13 Jahren
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. vor 13 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is vor 14 Jahren
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. vor 14 Jahren
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. vor 14 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 14 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 14 Jahren
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. vor 14 Jahren
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is vor 14 Jahren