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lol
Mirror von https://github.com/lolengine/lol
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1623 Commits
5 Branches
384 MiB
Struktur: f14ac4a2c6
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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9 Commits (f14ac4a2c6b4583671cede9192d0e0e92bde5fe7)

Autor SHA1 Nachricht Datum
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. vor 13 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 13 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
vor 13 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
vor 13 Jahren
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
vor 13 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 13 Jahren
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. vor 14 Jahren
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. vor 14 Jahren
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