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kopia lustrzana https://github.com/lolengine/lol
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1623 Commity
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279 MiB
Drzewo: f14ac4a2c6
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Wykres commitów

9 Commity (f14ac4a2c6b4583671cede9192d0e0e92bde5fe7)

Autor SHA1 Wiadomość Data
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. 13 lat temu
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 lat temu
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
13 lat temu
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
13 lat temu
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 lat temu
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
13 lat temu
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 lat temu
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 14 lat temu
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 14 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 97ms Szablon: 6ms
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