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lol
espelhamento de https://github.com/lolengine/lol
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774 Commits
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144 MiB
Tag: f1c0e3ba4e
main
wip/image-kernel
wip/interp
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wip/core-clipp
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Gráfico de commits

1 Commits (f1c0e3ba4ee5e6c5cf0f2fc65df16a1255c64980)

Autor SHA1 Mensagem Data
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
14 anos atrás
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 anos atrás
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 anos atrás
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anos atrás
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anos atrás
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 anos atrás
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15 anos atrás
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 anos atrás
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 anos atrás
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 anos atrás
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 anos atrás
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 anos atrás
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