16 Commits (f23b47a8e2ffa6f3307c6ab16c1275e6de1e64fb)

Author SHA1 Message Date
  Sam Hocevar f23b47a8e2 ps3: start fixing the vertex buffer logic in there. 13 years ago
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. 13 years ago
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. 13 years ago
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration 13 years ago
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 13 years ago
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. 13 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 years ago
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 years ago
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 13 years ago
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 13 years ago
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 13 years ago
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 13 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 13 years ago
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 years ago
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 years ago
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago